[Marnix - three parts - lvl 5] On a Lonely Road.

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[Marnix - three parts - lvl 5] On a Lonely Road.

Post  Marnix L on Sat Mar 24, 2018 12:11 am

While at the encampment in the city of Bards Gate, the eyes of the party members fell on a peculiar looking pamphlet.






The party decided to take on the quest and venture to The Gilded Mouse Inn to meet with Sarrus Torgen.

Info
3-6 spelers
lvl 5
Combat/roleplay balance.
Mystery/horror.


Last edited by Marnix L on Thu Aug 09, 2018 2:47 pm; edited 4 times in total
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Re: [Marnix - three parts - lvl 5] On a Lonely Road.

Post  Bart M on Sat Jul 21, 2018 11:15 am

Samenvatting van sessie 1


tl;dr: De party aanvaard een escort mission van een Sarrus Torgen, een geleerde bij de locale universiteit. Onderweg komen ze enkele merkwaardigheden tegen en schakelen ze een clay golem uit. Also everyone moves between walk and run speed.


The cast


Whistle
Saber
Wu Jen


Samenvatting in bulletpoint form


  • De drie beste partyleden uit de groep in Bard's Gate zijn doorgetrokken naar Troye omdat ze te weten zijn gekomen dat een groep onderzoekers begeleiding nodig hebben. Ze hopen dat ze veel gaan verdienen..

  • Het team bevat niemand met echte combat skills, het zijn echt allemaal geleerden. Er is onder andere een 'neckbeard' bij: Drew.

  • De leider van de groep, Sarrus Torgen, is een beetje goedgelovig en wereldvreemd precies. Er is niet echt nagedacht over de reis buiten eten, drinken en vervoer. Over bandits, passage voorbij de Knights of the Swan en andere externe factoren is geen rekening mee gehouden.

  • De party besluit om Drew doorheen de reis te verbeteren. Results are mixed.

  • Onderweg komen ze een clay golem van de Knights of the Swan tegen dat de weg blokkeerd. De party verslaat hem te negeren en zijn externe control core te breken.

  • Drew's hentai wordt verbrand.

  • Ze komen 'snachts een gestoorde oude man tegen uit een klein dorpje. In dat dorpje horen ze veel vreemde verhalen en recruiten ze een extra fighter en druid. In ruil moet de party een kleine afwijking van de route maken en wat bandits clearen. De fighter geeft ook lessen aan Drew, die nu een asshole is.



Theme of the session:
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Re: [Marnix - three parts - lvl 5] On a Lonely Road.

Post  Bart M on Tue Jul 31, 2018 8:46 pm

Samenvatting van sessie 2


tl;dr: De party trekt verder naar hun eindbestemming. Onderweg krijgen ze boel met wa mensen en met wa bomen, beiden worden neergehaald. In de buurt van hun bestemming vinden ze een enorm bloedbad, dozijnen dode bandieten...


The cast


Whistle
Saber
Wu Jen
Björn


Captain's log


It is the middle of the night and the only source of light is a dim campfire. The dancing flames cast just enough light to see a small number of tents and two individuals sitting nearby. It is hard to make out many features, though you can see both are female and one is wearing a full set of armor. The two enjoy a brief talk, then the armored one seems to start searching for something. It doesn't take long and soon she sits back down, a piece of wood in her hand.

Captain's log! I've decided it might be useful to start keeping notes about what's been happening. We're in a strange place and it's been doing stuff to our minds... Also nothing is trying to fight us and I'm bored. Anyway, we're helping some professor nerd and his student nerds to an old place that hasn't been studied a lot so that they can study it. We've been travelling for roughly a week now and these last few days have been pretty fun, lots of fighting to be had.

We left the inn pretty early in the morning, but not before another member of the guild joined us, a blondie named Björn. He seems like a capable fighter, though I honestly wonder if he's just here to get laid... We turned into an overgrown 'pathway', I know you can't see but I'm doing air quotes. So we follow this overgrown pathway and it isn't too long before we're ambushed by some bandits. Piece of cake, they didn't hit me once! Only our weird lady friend with the many names hurt me a bit, but it was to hurt the bandits more so who really cares?

It gets boring for a bit after that fight. The nerds find something they find cool and do nerd stuff for a bit, then we continue. Apparently the plants here like getting revenge, they attack the emo kid after he kept hitting plants and stuff. I can appreciate that... but not enough to not burn those fuckers down! Never fought a tree before, probably won't do it again anytime soon, they didn't put up much of a fight either. We found some stone things the nerds liked and they also dug up a ring, which I have now. It's magic, though I haven't really tried figuring out what it does. Maybe I should do that tomorrow.

We continued on after that and, oh by the way, this whole time I'm spending the night watch with Mayess, the only cool nerd. She and I get along pretty well, it's nice to find at least one real friend in this ragtag bunch of misfits. I'm gonna ask her if she wants to spend the night together in one tent, it might keep these stupid dreams away. So where was I? We continued and it was boring and now we're here. I don't really get this taking notes stuff, but it must work if they call it a log... I shouldn't think too much about it, end of log!

She says, and tucks the plain piece of wood away somewhere in her backpack. Presumably for the next time she's bored during night watch and wants something to do. The two do eventually enter the same tent when their watch ends.

The next day the studious bunch and their escorts wake up and venture further away from civilization and ever closer to their destination in the misty, foreboding woods. A few hours pass, when they happen upon a clearing. And while they might have expected to find some strange surprises on their journey, and indeed they have, today the surprise was most unwelcome. For in this clearing they did not find a wondrous piece of architecture to study, nor did they find a ravenous beast ready to eat them, what they found was bloodshed. Dozens of dead humans, elves, dwarves, etc. and all of them torn to pieces. Their limbs scattered around like pieces of confetti. The plants were no longer a nice green but a dark, vibrant red. Covered in the blood of the bandits. What could have done this? They probably hoe they won't find out!
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Loot and Exp sessie 1,2 and 3

Post  Marnix L on Wed Aug 01, 2018 1:40 pm

Sessie 1:

  • 2300 exp per player, incl. all bonusses and buffs
  • loot:

    1. shard fragments of magical golem ball




Sessie 2:


  • 1500 exp per player, incl. all bonuses and buffs
  • loot:

    1. A bloody iron dagger (non-magical)
    2. A magical ring (needs attunement)
    3. A total of 60sp and 40cp on the bodies of the bandits.




Sessie 3:


  • 2000 exp per player, incl. all bonuses and buffs
  • loot:

    1. A total of 120sp and 60cp on the bodies of the bandits.
    2. Nothing else, but you can smell the loot from inside the giant cave temple!  wow  critsucces




Last edited by Marnix L on Mon Aug 06, 2018 11:01 pm; edited 2 times in total
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Sammenvatting sessie 3

Post  Pieterjan on Sat Aug 04, 2018 11:21 am

The party
Wu jen
Whistler
Saber
Bjorn

Bjorns recap
Today we started by invastegating the horrific site of the bloodbath. Whistler noticed some signs of a fight but we couldn't find more clues, so we examined the monolith. Wu jen en me noticed nothing special but Silva obviously spotted something on the monolith, yet she didn't share it with us. I confronted her about it later at the campfire. Apparantly she discoverd something about the ancient ones in some of Syres' texts that was comfirmed by the monolith. The ancient ones are not from this area, they are exiles who fled here. To win from the locals they made a pact with devils and local monsters, there are even rumours of crossbroading between species that turned them in to molelike creatures. Silva thinks the monsters are still around, and she wants to return like most of the party. The party itself was really shook by the scene and were panicking. There even was a small riot by Regis, Donal and Myass. Luckily for us Saber is a top notch negotiator and she was able to calm everybody the fuck down. But are problems weren't over, more bad fortune came our way, the next morning we noticed Drew was missing, we find some clues like his finger and a piece of cloth, so we started a chase through the woods which didn't bring us any results. After a long searh we were ready to give up, turn back and made camp. But that night everything changed, during the night Whistler raised the alarm, we were under attack. Molelike creatures were trying to abduct our party members, we did everything in our power to save the party. But Donal died a tragic death and Nemeia and Thorgen got abducted. Saber changed herself in a mole to chase the creatures and so we found the entrance to a cave underneath a tree thanks to some help from a white raven. In the first room of the dungeon we found 5 statues who gave as a lot of nasty effects, but thanks to some good teamwork and deduction, we overcome this challenge. Now we must go deeper into the dungeon and save Thorgen, Drew and Nemeia. It's gonna be a tough challenge but i'm sure we will succeed!
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Samenvatting sessie 4

Post  DriesT on Wed Aug 08, 2018 1:51 pm

TLDR: De party vocht zich een weg doorheen de dungeon, slaagde er nipt in om tot bij de end boss te geraken maar wegens een vermoeide mystic en een bange rogue heeft de party een vroegtijdige 'pullout' move gemaakt en zijn ze met de loot gaan lopen. Gevolg, een demon/rat/halfgod is nu losgelaten in de wildernis met een legertje ratpeople.

Uitgebreider:
Na het gevecht met de 5 standbeelden in de inkomhal van de dungeon zette de party hun tocht verder. We kwamen bij een naar kak stinkend gat en hoopten een magic item te vinden in deze put. Wu Jen mystic sprong zonder aarzelen in deze put en landde in een zee van uitwerpselen. Het was gewoon een wc. Nadat Wu Jen (nu Poo Jen) zich had gewassen buiten de dungeon kon de party weer verder. Ze kwamen op een kamer gevuld met witte slijmerige slangen die een matige challenge bleken, een ideaal moment voor de Wu Jen mystic om zijn nieuw verworven OP krachten te demonsteren, met een verpletterende 105 damage in 1 aanval was de toon dan ook al gauw gezet voor een sessie 'wow da is wel echt ziek OP zo ne mystic' geklaag.salty salty salty Na het verslaan van de slangen trokken we dieper de dungeon in en kwamen we uit op een groot basin dat groen licht pulseerde. Hier waren ook tal van cellen, sommigen gevuld met enemies en sommigen met vriendjes. Een gevecht barste los tussen de party en 8 lichtjes overgedimensioneerde ratten (60 hp de man) en we moesten tactisch terugtrekken. Nadat onze rogue al snel overrompeld werd en onze tank verblind voor een minuut en onze archer... wel... euheum... niks deed, kwam het lot van de party alweer op de schouders van Wu Jen te liggen. Ze moest al haar krachten gebruiken om meermaals verpletterende AOE's te casten en de vloer te veranderen in een ijslaag, zichzelf 20 temp HP te geven en een paar keer te teleporten vooraleer ze erin slaagde om de hele party veilig naar de vorige kamer te leiden.pogchamp pogchamp pogchamp De ijslaag zorgde ervoor dat de ratten aan een zeer traag tempo een voor een binnen kwamen strompelen en we ze gemakkelijk konden uitschakelen. Hierna nam de party een short rest en bevrijdden ze de gevangenen. De 'OP' mystic class kreeg echter geen enkele psi punt terug dus zat zonder juice om nog zo een gevecht te carrien. De party besloot dan ook wijselijk na het zien van de boss/demon/rat/Thorgen om de dungeon te verlaten met hun armen vol goud en loot en later terug te keren met versterking.
Conclusie van het verhaal: OP mystic is OP maar niet OP genoeg om een hele party doorheen 3 gevechten te carrien op 1 dag. lol Very Happy thumbs up eldritch blast
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Conluding the adventure

Post  Marnix L on Wed Aug 08, 2018 2:14 pm

At the site of the monstrous rat-man-demon hybrid that once was professor Sarrus Torgen ripping Nymea Goswynns head right of her torso, the party looked at the predicament they were currently in and decided that it would be best to fight this monster another day, for at this moment it would only bring about bloodshed in their own ranks.

The party made haste for the Avauntz Inn with the researchers they had left: Gedney, Sylva, Maiesse and Regis. They also managed to free one of the inhabitants of the region around the Avauntz Inn and the 'townsfolk' were happy to see him returned. The druid Vertain Solos heard what happened in the temple, and went back to his orde of The Green Father to report and ask for assistance.

As the party set out to Troye to bring home the researchers, they could continue their journey on horseback, arriving in the city in about 5 days. Sylva, being third in line after Nymea and Sarrus, decided the party had handled the situation as adequately as possible and still awarded them the full payment according to the contract.

And with that, this quest was over. Taking around 20 days, having lost some good people (Drew in particular), but gaining a lot of experience in the field and filling their pockets to the brim with gold, the party returned home to Stonehill. What may become of the region of The Yolbiac Vale with this new looming threat, the Palid King, is a story for another day.

Exp session 3:


3320 exp per player

Loot session 3:


40 gp per player according to the contract

rule, a magical sword worth around 1000 gp, currently in the possession of Björn

from the loot stay of the Jaundool layer:


200 gp per player

500 sp per player

1 amesthyst
90gp

1carnelian
70gp

1 fire opal
1000gp

1 rose quartz
50gp

1 smokey quartz
40gp

Arcane scroll of Magic Weapon
25gp

divine scroll of Entangle
25gp

divine scroll of Call Lightning
350gp

Oil of Magic Weapon
Same effect as MagicWeapon spell, but one use
50gp

Potion of Enlarge Reduce (enkel enlarge effect)
250gp

Potion of Shield of Faith (+2)
One time use on self
250gp




Last edited by Marnix L on Wed Aug 15, 2018 2:34 pm; edited 1 time in total
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Re: [Marnix - three parts - lvl 5] On a Lonely Road.

Post  MaximVanrusselt on Thu Aug 09, 2018 1:05 pm

Whistler wilt wel de oil of magic weapon en de oil of shield of faith indien niemand anders hem wilt
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Re: [Marnix - three parts - lvl 5] On a Lonely Road.

Post  Bart M on Fri Aug 10, 2018 9:35 am

Saber zou wel graag de scroll of call lightning hebben.
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Re: [Marnix - three parts - lvl 5] On a Lonely Road.

Post  Marnix L on Fri Aug 10, 2018 10:36 am

Björn is in het bezit van Rule
Saber is in het bezit van de scroll of Call Lightning
Whistler is in het bezit van de oil of Magic Weapon en de oil of Shield of Faith.

Thanks for competing! See you next time.
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Loot divide

Post  Pieterjan on Wed Aug 15, 2018 2:47 pm

200gp per player
500sp per player

1250 gp aan gems

Ik wil nog wel scroll of magic weapon en entangle
Total: 50Gp

Whistler
oil of magic weapon en shield of faith
Total: 275gp

Saber
Call lightning
Total: 350gp

Dries
?

Over naar de guild
Enlarge
250gp

Ik stel het gold van de gems verdelen als:
430Gp Bjorn, 205Gp Whistle, 480gp Dries en 130 gp Saber. 5 gold and a potion of Enlarge to the guild :p
Dan komt de value van iedereen gelijk uit op 480 gp extra

Rule word verkocht zodra de shop running is en dan krijgt ieder zijn cut of the gold 250gp

Iedereen akkoord?
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Re: [Marnix - three parts - lvl 5] On a Lonely Road.

Post  DriesT on Wed Aug 15, 2018 2:54 pm

Akoord!

Sent from Topic'it App
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Re: [Marnix - three parts - lvl 5] On a Lonely Road.

Post  Bart M on Wed Aug 15, 2018 2:59 pm

We hebben die ring ook nog he? Marnix, in de guild kan iemand daar wel identify op doen, zeg eens wa da da doet? En hoeveel da da waard is. Want da kan de verdeling nog wel veranderen in extremis.

En is het niet 240 gp de man? Vergeet onze 2 gold per dag nie he PJ :p
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Magic items found during 'On a lonely road'

Post  Marnix L on Fri Nov 02, 2018 1:24 pm

Rule

  • +1 greatsword.
  • Able to spawn 1D100 fireflies twice per long rest. Fireflies can be directed by the user of Rule to any place within 60 ft of Rule. after 1h, the fireflies fade out of existence or can be dispelled by the user at will. the effect of the fireflies are as followed:

    • 1-25: the fireflies shed bright light in a 5 ft radius and dim light in another 20 ft radius.
    • 26-50: the fireflies shed bright light in a 10 ft radius and dim light in another 20 ft radius.
    • 51-75: the fireflies shed bright light in a 20 ft radius and dim light in another 20 ft radius.
    • 76-100: the fireflies shed bright light in a 30 ft radius and dim light in another 20 ft radius. On top of that, the fireflies are of such high quantity that they can be used as a distraction method by the user of Rule.
  • worth 1000 gp.



Ring of adventurous Limb

  • The ring has a moving middle part. When turned right and released, the part snaps back into place and the user's arm disappears. After 24h the arm returns. The user has no control over and does not feel his arm during this period.
  • worth around 100gp.
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Re: [Marnix - three parts - lvl 5] On a Lonely Road.

Post  Bart M on Fri Nov 02, 2018 1:39 pm

dus om duidelijkheid te scheppen:

iedereen krijgt wat bij pj staat + 205 gp? 150 (rule) + 15 (ring) + 40 (20 dagen 2gp/dag)
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Re: [Marnix - three parts - lvl 5] On a Lonely Road.

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